tf2 afterburn damage. Apart from direct damage, the Flame Thrower also sets targets on fire, causing the target to burn and take additional damage for a short time. tf2 afterburn damage

 
 Apart from direct damage, the Flame Thrower also sets targets on fire, causing the target to burn and take additional damage for a short timetf2 afterburn damage  Last edited by Hell-met ; Jan 8, 2018 @ 9:54pm

We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. its only immune to afterburn. A D. aiming no flinch. Bleed does 40 damage (10 instances of 4 damage over 5 seconds), afterburn on Stock does 60. It's associated with the Gas Passer, which is pretty terrible anyway (recharge time is too long for too little effect), and even if you change to a Flare Gun (since Flamethrower's afterburn isn't great now), it takes forever to actually pull it off and encourages you to not do active damage because the more direct burning you. On top of that, even if the pyro is eliminated before killing the target, the survivor must contend with afterburn in order to survive. However, the mechanic itself is broken and makes. The clipless, stream damage with large particles and a wide cone make it very easy to track a target within range. 0. Team Fortress 2 Custom Weapons Review Twitter: #1 Custom Weapons 188. This is objectively a bug, and not something that people commonly disagree on. If a player is jarated, it does 3 damage/half second. Increase afterburn damage from 3/tick (60 over 10 seconds) to 4/tick (80 over 10 seconds) on all Pyro weapons apart from the Degreaser. Immune to the effects of afterburn. Can compensate for the -25% burn damage of degreaser. Direct damage no longer disrupts Medic healing/shields Afterburn: The healing penalty now applies to all forms of healing (including but not limited to Medics, packs, HoK, regen, etc). The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. Instead of afterburn penalty, less afterburn time, roughly 50% less. Even if it's easier to play against Pyro at higher elos it seem a. You can easily avoid the bouncing flare, even with the stunlock, and even if you take the bouncing flare's damage it isn't hard to find a healing. Can compensate for the -25% burn damage of degreaser. If you survive long enough and kill people, you'll eventually get there. Medic was busy doing medic things and there a burning scout with 10hp jumps out of nowhere screaming MEDIC, medic tried his best to save your live. These can be essential for survival. 11 ref, I own 10. Business, Economics, and Finance. -66% Overheal build rate. 08 damage spread. Question about. Fastest way to kill 125HP Classes in the game, excluding one-shots and Degreaser Combos. 25*0. When the alternate fire button is used ( default key: MOUSE2 ), the Pyro uses a portion of. the 60 damage combined with the insane amount of damage the flamethrower itself does is the reason the pyro is so noob-friendly. Bleed and Afterburn both are damage over time, but Afterburn is unique in that it halves healing speed (24 HP/s -> 12 HP/s). The existence of this weapon was first discovered in the form of a VTF filename string found in. 55. On Hit: damage dealt is returned as ammo. Damage can come from a variety of sources, such as bullets, explosions, fire, falling from a great height, bleeding, certain taunts, or various environmental hazards (such as being struck by a train, drowning in water, or being sliced by a saw blade ). 3. Several portions of the weapon are team-colored, and arcs of electricity appear periodically on the frontal nodes. And no, you can't say neither, UNLESS you can tell me why the current afterburn right now is okay. HalfwrongWasTaken • 6 mo. In fact, it's what makes Pyro special. All of the Pyro's primary weapons have damage ramp-up. Bumped 24 minutes ago by 🔴 Cash 4 TF2 Bot #2 🔴. Though the Engineer provides a Dispenser which heals and refills ammo, the Medic is the more reliable healing source. Participation in the event required a Jungle Inferno Campaign Pass. Airblasting gives reduced footing and air control for a short time. Sun-on-a-Stick (New): (+) 100% critical hit vs burning players. Afterburn Duration Timer. You hit someone with a flare they take 4/tick, then puff them with the degreaser, now they take the full duration of the afterburn at 1/tick. 7. — The Pyro on sinister weapons. Exhibit C: The Blast Radius; The Scorch Shot has a blast. +200% afterburn damage bonusAny after damage effect should be hard to apply. 283 becomes 5, and 5. The damage is the same, but it's pathetic afterburn means if you set someone on fire, they don't even need to worry about it more then half the time, as it's damage is barely impactful. 2. Team Fortress 2. 25]x) Extra damage from crit: 60 (regardless of resistance) So, it appears that if a single hit is of multiple damage types, anything that modifies the damage of any of its types applies multiplicatively to the. Damage is any event that reduces the health of a player or entity. After nine years in development, hopefully it was worth the wait. As well, present in the tf eslistsall. 49 votes, 13 comments. However, the mechanic itself is broken and makes. True, Afterburn is the same damage but dealt out faster. The gun itself is a tripodal device constructed of metal, team-colored paint. . For the base. A. The Axtinguisher is an unlockable melee weapon for the Pyro. 2 less airblasts. 5 seconds or 5 ticks I agree that the afterburn should be nerfed down to like 40 or 30. (First the direct hit applies afterburn, it ticks once, then the second one hits due to splash and resets the afterburn dealing 20 ticks or afterburn) The gas passer's afterburn isn't affected by damage. I know that the 30 damage is achieved when the detonator is a direct hit, and the 10-20 damage is achieved when the flare is manually detonated (the damage depending on the distance from the detonated flare to the enemy), but what is a flare explosion? The Sentry Gun (abbreviated to SG ), also known as the Sentry Mechanical Firing Device, Sentry, or Turret, is a building that can be constructed by the Engineer using the PDA, the Engineer's build tool. The dragon's fury is the weapon with the least amount of afterburn on single hit, that being 2. can cancel it out. This is best seen with using the Incendiary Cannon. It makes dealing with pyros extremely annoying, especially as soldier or spy. If I kill the current threat, why should I die 5 seconds later on a health pack?Go to tf2 r/tf2 • by. It does NOT count reflects sadly. Weapons are given to players as random drops, by crafting, by completing achievements, uncrating crates or trading, and may carry a special item quality . The Harvester deals the same damage and has the same attack speed as the Fire Axe. Degreaser is always worth using. T. ”. (I am trying to sound smart, but I don't think I did my math right. Strange Part: Damage Dealt. __y_y_y_yy_y____y_y. The Big advantages are. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. This bug is in the code of the game, not in the textures, sounds, or other resources. 43 keys. The reverse is true - a quick puff with the degreser followed by a flare shot bumps up the afterburn from 1/tick to 4/tick. . txt file that had been added to the game as part of the October 28, 2015 Patch ; Almost two years later. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. 283 becomes 5, and 5. -25% afterburn damage penalty. Yes, if they take both the direct hit and the bouncing flare gun AND the full afterburn damage on top of that, with the last two being completely avoidable by absolutely any player that can move. While equipped, it will appear on the Pyro's back regardless of which weapon the user is wielding. Sign In / RegisterThe conveniently named Medic is the only class in Team Fortress 2 that can heal. Fine-tune the finer details of your flames with this. The difference in switch speed has never felt tangible enough to. In terms of damage, it's no laughing stock, ranging from 86 to 167 damage minicrits based on how much afterburn is left. After all, not every merc’s attire is lined with asbestos. witty name -10% move speed on wearer -20% damage penalty +While an enemy is on fire, (ignited by you, with flamethrower or flare) +10% movement speed…The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. Much better at Mid Range thanks to its slightly longer reach and significantly less Damage Fall Off. After the 3rd collision with a surface/player, the shot disintegrates and cannot deal any further damage. 2. T. txt file. Counts all non afterburn flamethrower damage with the exception of the Dragon's Fury projectile. The Degreaser's fire does 2 damage every tick, resulting in 40 damage over 10 seconds. A D. txt file. Flames lose 50% of their Damage, DF loses 25%. 5. It might be too far back for me to remember, especially considering that i technically mentioned all the words important words of this in the wrong context makes that logical. 5 (the number of particles per second) and add afterburn. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. You can help TF2 Classic Wiki by expanding it. Afterburn normally deals 3 damage per tick, dealing 60 damage over 10 seconds. TF2 is optimized and balanced for game sizes of 24 players or fewer (18 on. This gives Pyro’s who are adept with, say, the scorch shot, a way to heavily pressure large groups. The Degreaser, like the Flame Thrower, Backburner, Rainblower, and Dragon's Fury, has the compression blast ability. The Harvester is a melee weapon for the Pyro. 411 uptime-downtime ratio, which is a bit better than the Scattergun. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. Bonk! Atomic Punch Level 5 Lunch Box. go for a health pack, or have enough time to still fight back and survive w/o dying or having too little health. So rather than a damage over time effect, its delivered as a chunk of burst damage. So yeah, your Flare Gun will still have the same damage and afterburn damage as before. 18 seconds. Primary Weapons. -66% Overheal build rate. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. Question on calculating Scorch Shot damage. The 25% reduction of healing and resistance on direct damage was removed. It was meant to be visible, visually noisy and…The Cow Mangler 5000 is a primary weapon for the Soldier. After nine years in development. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer ( Not Usable in Crafting )The Widowmaker Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo. So Heres my idea on how we can fix/adjust pyros afterburn. res. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Afterburn I think is mainly a design choice to subtly give Pyro a counter to Medic. It makes dealing with pyros extremely annoying, especially as soldier or spy. Remember that your arrows are projectiles, that means your arrows take time to travel. Weapon and items: Positive Additive Attributes. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer ( Not Tradable or Marketable ) The Splendid Screen Level 10 Shield +70% increase in charge impact damage +50% increase in charge recharge rate +20% fire damage resistance on wearer +20% explosive damage. They could be way worse or way better. From most sources, this deals 4 damage every 0. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. Igniting two people would delay overheals by at least 2 seconds. As the Pyro, don't always rely on afterburn to finish him off. Pyros are immune to afterburn, but still take damage directly from the Flame Thrower itself. Crit damage + afterburn if the shot rebounds off of 2 players/surfaces before hitting target. O. Now, it makes sense to have afterburn in the game. Pre-Jungle Inferno flames brought back to life!Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. So many undeserved kills because of this, like christ why does it have to be this long?!3 Answers. That would make pyro the most viable class at hit+run tactics. that is, it depends on how many ticks of afterburn have passed. It should only deal 2 damage per tick. not something that should've been added. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. After all, not every merc’s attire is lined with asbestos. Afterburn deals 3 damage and triggers twice per second for ten seconds, for a total of 60 damage. After all, not every merc’s attire is lined with asbestos. It might be too far back for me to remember, especially considering that i technically mentioned all the words important words of this in the wrong context makes that logical. With afterburn immunity and over 40% fire protection. Now, it makes sense to have afterburn in the game. It also takes 2. time with new weapons! However, I haven't seen much discussion on perhaps the most likely weapon to be added, the Afterburner. Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn. Press your reload key to cycle through resist types. In terms of damage, it's no laughing stock, ranging from 86 to 167 damage minicrits based on how much afterburn is left. Degreaser > Stock, especially in competitive. Don't use Dragon's Fury and focus you efforts on preserving your safety over killing. This is when a Pyro throws a single burst just enough to ignite the enemy and then run away. The main. It is an antique, blood-stained wooden shield with a painted yellow cross and reinforced by an iron rim with bolts and a deadly center spike. The Mantreads Level 10 Boots-75% reduction in push force taken from damage-75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when. . still has a faster fire rate than the shortstop, lets you shove and shoot at the same time, and reloads quicker. tf2c_afterburn_damage <value> Modifies afterburn damage to a specified number. On a no-random-damage-spread server this will be 6 DPS of afterburn from stock/backburner/phlog and 4 DPS of afterburn for Degreaser. CryptoTeam Fortress 2. because ♥♥♥♥ logic. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. Flammable material then ignites into 10 seconds of Afterburn if enemies take damage (even Pyros!) Mann vs. Shotgun + reskins. If I kill the current threat, why should I die 5 seconds later on a health pack?The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn ( Not Tradable or Marketable ) The Razorback Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer ( Not Usable in Crafting )We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. The penalty is also increased to 50%. 2 less airblasts. Flare Gun + reskins. If I kill the current threat, why should I die 5 seconds later on a health pack?This weapon, like in base TF2, fires much faster at an attack interval of 0. A D. They could be way worse or way better. Max afterburn for default flamethrower is 60 damage, so the theoretical max damage this version could do in one hit is 185. Even if you're confident in landing the melee hit (can't ever be super confident with tf2 hitreg), it's still worse damage than just meatshotting with the scattergun - and you may as well use the wrap assassin anyway so you can open up with the bleed from range. His flames can cause panic and confusion if caught by surprise with it. If the weapon can airblast, airblasts will deflect projectiles, converting them into mini-crit projectiles. It is a crudely constructed fire axe consisting of a slightly rusted axe-head, stained with blood and wrapped in barbed wire, affixed to a curved wooden handle with a fabric grip and a splintered end. The afterburn just extinguises far faster than any of the liquid or bleed effects in TF2 if a spy activates any kind of invis. second would be the tude turner for the instant refill, and the last one would be the splendid screen because its shield bash. because afterburn manages to be a mechanic that is useless in competitive but annoying as fuck in pubs. I don’t care what the person in the comment section of that article says, she has almost no role to serve on the battlefield and does a miraculously bad job of filling her supposed niche of area-of-effect damage. The Gas Passer Bonus Objective: Deal 500 afterburn damage in a single life. CONS: Marked For Death when deployed. This is mostly for the incredible damage that can even make short work of an overheated heavy if ambushed from behind. 07-19-2013 , 14:30 Re: [TF2] Boosting fire damage; SDKHooks documentation # 4 Incidentally, when TF2Attributes or TF2Items are working again, you can change the amount of damage a weapon does using those with attributes 1. . It is a flare gun with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel. This is because there are now so many ways to get rid of and/or mitigate afterburn damage that 'ignite and run' play is no longer all that effective. The Flare Gun can cover long range, but the pyro is still a close range class. The Powerjack Level 5 Sledgehammer +75 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer. _TheNumber7_ • 8 mo. If you have my pack installed it will be labeled as "Critical" otherwise the default SourceSDK calls it "CHEMICAL" (or you can just type in the number, it is 1048576). Fire damage dealt causes afterburn. Seriously- Theres so much to get rid of fire it's pitiful if you die. It's also a VERY fast projectile. Medics might not be on the field, health kits might be hogged, etc. Even without afterburn, it still does more even if you time the detonator perfectly. Getting cross mapped by a scorch shot or detonator and taking 60 damage in afterburn is not fun. The Afterburner is a community-contributed experimental primary weapon for the Pyro that was being play-tested by Valve. 25x) Both: took 2 damage (resisted twice, [0. It makes dealing with pyros extremely annoying, especially as soldier or spy. Damage is any event that reduces the health of a player or entity. However, the mechanic itself is broken and makes. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. You're effectively having to decide between losing sixty health or devote time and. Damage can come from a variety of sources, such as bullets, explosions, fire, falling from a great height, bleeding, certain taunts, or various environmental hazards (such as being struck by a train, drowning in water, or being sliced by a saw blade ). The Cow Mangler 5000 Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1065353216) No random critical hits Deals only 20% damage to buildings Cannot be crit boosted. Impacted enemies will suffer afterburn, lasting for 10 seconds and dealing 3 damage every 0. A D. 5 seconds, just barely enough to combo on those two with. N. For one thing, the Chargin' Targe gave great resistance to fire already. If a Demoman is wielding the Eyelander, the damage of the shield bash performed by the. Use a Manmelter crit at point blank. Added: Killing blows on marked players grant a 3 second speed boost. Just a thought. 25x) Both: took 2 damage (resisted twice, [0. Now if a Pyros you directly with a flare, I think you should take all the damage that comes with it. Or you can use Chris' TF2 configs here [fakkelbrigade. The Vaccinator. Apart from direct damage, the Flame Thrower also sets targets on fire, causing the target to burn and take additional damage for a short time. October 20, 2017 Patch #1 ( Jungle Inferno Update ) Changed Attributes: Flare guns now apply 7. Allowing a combination with the Neon Annihilator. Fixed showing only a few weapons instead of the full set when redeeming a War Paint. 8=0. Some gear provide reduction of damage to certain elements, such as fire and explosives, so that can affect your overall damage output as well. I don't think either det or scorch are particularly good at killing things because the bulk of the damage dealt is in afterburn, but they do have some serious damage potential at ranges where most weapons don't. For one thing, the Chargin' Targe gave great resistance to fire already. Going by this rule we can assume power canteens arent available, same with money, this means scout spy and soldier are the least powerful but scout and soldier are still viable due to milk and banners. Execution is a taunt for the Pyro with the Scorch Shot equipped. Afterburn drops from 4 damage to 1 damage So, afterburn in casual is pretty unreliable, while also being something you should base your playstyle around. Team Fortress 2. +15% projectile speed. direct flames do the normal amount if damage. On hit the enemy suffers poison (bleed) damage for 2 seconds. Fire can mini-crit if forced to, by Jarate, being marked for death, and other ways. The Axtinguisher basically takes all your leftover afterburn damage (based on remaining afterburn duration) and stacks it on the hit. It is a crudely constructed fire axe consisting of a slightly rusted axe-head, stained with blood and wrapped in barbed wire, affixed to a curved wooden handle with a fabric grip and a splintered end. It is a Flare Gun with a modified elongated barrel attached, an extra curved sight, and helical paint designs on the chamber. Exhibit A: The Stun; A Pyro can just shoot one flare and completely f-ck up your movement. res you will see a variable "NegativeColor". However, the mechanic itself is broken and makes. The demoman is a high-damage dealing explosive projectile class. The splash is extremely annoying tho, but I hate the scorch more for what it teaches new pyros. What this shows is that the actual amount of damage afterburn does is pretty good. 165. No flinching when aiming and fully charged. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Weapons. Maybe limit by accuracy instead, like how rocket spam does more damage on point blank than through splash. No weirder than being able to reload every weapon (or your metal reserve, for that matter) with a dropped weapon of any kind, but not being able to exchange ammo between primaries and secondaries. Other quicknote: Regardless of who caused the afterburn, if you shoot the fireball's center at a burning enemy, you will still get the +300% damage bonus. In any competitive setting or against any competent players afterburn is completely useless as any experienced player will be extinguished, grab a health pack, or be healed through it. Per-tick afterburn damage increased to 4 (from 3), for a total of 8 damage per-second (up from 6 per-second) Flareguns now apply 7. The Degreaser Level 10 Flame Thrower flame_spread_degree (2. The Degreaser's fire does 2 damage every tick, resulting in 40 damage over 10 seconds. The Amputator is a medic melee weapon, with stats not well understood by most, and a weapon that is not used often, so here I will explain what exactly the amputator does and how good it is. Pyros are immune to afterburn, but still take damage directly from the Flame Thrower itself. However, the mechanic itself is broken and makes interactions with a pyro. Now, it makes sense to have afterburn in the game. It can be cured by health packs, medics, dispensers, the payload cart, sandviches, spawn lockers, water, milk, jarate, airblast, as well as class-specific healing or negation like dead ringer. direct flames do the normal amount if damage. *Upon hitting a burning enemy, extinguishes them and deals the remaining afterburn damage multiplied by 2. tf. The Cleaner's Carbine Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds-25% slower firing speed-20% clip size No random critical hits. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. October 24, 2017 PatchAfterburn damage is too much for little effort so i have idea to make it balanced and fair to fight 1-Afterburn damage should be reduced to 3 per tick for 6 second (18 damage overall) and afterburn will stop if you killed that pyro Dying to afterburn after killing pyro was unfair and cheap so it should stop after killing pyro and low damage mean that pyro will not rely. Detonator #20216 Level 10 Flare Gun +25% damage to self #Attrib_MakersMark. I'm aware the damage it does is slightly lower than a melee hit. Assuming you mean Afterburn, which is the amount of fire damage you suffer after the flame thrower/flare's initial damage, assuming it is no longer directly hitting you: Degreaser is 2 damage/half second for 10 seconds (40 total if not extinguished). Passive reload. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. Use these weapon combinations to immediately take out single targets, as the Degreaser's significant penalty to afterburn damage makes hit-and-run tactics much less effective. Manmelter Added: +33% damage bonus Changed: Health gained from extinguishing teammates increased from. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Set to 1 by default: Server operator only To answer your title's question, strange flamethrowers only count kills done by that weapon's fire damage. Taken straight from the TF2 Wiki's strange page: Killing an enemy with a compression blast. You hit someone with a flare they take 4/tick, then puff them with the degreaser, now they take the full duration of the afterburn at 1/tick. Scout: The Swift Slugger. To get the Damage Per Second (DPS) for a given distance we simply take the DRP and multiply by 22. To answer your title's question, strange flamethrowers only count kills done by that weapon's fire damage. ago. Team Fortress 2 Custom Weapons Review Twitter: #1 Custom Weapons 188. In conjunction with the Shotgun, the Pyro is effective for eliminating unaware targets at. Get app Get the Reddit app Get the Reddit appAs the Sniper Rifle has no damage falloff, each uncharged shot he lands on you will now deal 68 damage. An update to Team Fortress 2 has been released. it's a reasoning mistake. Melee damage can destroy. Heavy Mask Level 10 Hat. A base shot will therefore do 80 damage if the victim cannot extinguish themselves. The Detonator is a community-created secondary weapon for the Pyro. This page was last edited on 11 July 2021, at 19:34. Machine in Mann Up mode. And add a. Afterburn. The demoman's grenade launcher can be used to directly hit enemies dealing 100 damage, or bouncing them off the ground or walls to hit people around corners, while dealing less damage. at close/medium range let it deal the full 7 seconds. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. You may feel as though you're doing work by spamming the gun at a long range, but good players will. Buy Degreaser Team Fortress 2 has gained a large player base over the years and is one of the most popular games to this day, but the number of players can fluctuate so to find out just how many players are playing Team Fortress 2 check out. 837K subscribers in the tf2 community. But lets look at the other component of flamethrower damage, afterburn. Sharpened Volcano Fragment Level 10 RIFT Fire Axe On Hit: target is engulfed in flames-20% damage penalty. The Vintage Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Vintage Eyelander Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearerDarwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. It should only deal 2 damage per tick. So Heres my idea on how we can fix/adjust pyros afterburn. Tell me which one you would prefer. Bumped 3 minutes ago by 🔴 Cash 4 TF2 Bot #1 🔴. Good medic will stay in safe place and always control his damage recieved/risks. Right now afterburn is underpowered and useless in competitive (on flamethrowers), and just annoying in casual. If there was a sniper you will be dead in a second. O. ago. In the context of a team game, the afterburn mechanic makes more sense. Seriously- Theres so much to get rid of fire it's pitiful if you die. With all the invis-watch changes to nerf afterburn, its still good to reveal spies but only momentarily. O. O. Same with crits, too, albeit at half the price. Change that to whatever color you wish (I'm using Yellow, 255 255 0 255). This can be used to chain multiple flamed enemies together in order to hit them. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. The following tables describe the possible attributes of weapons and items as contained in the items_game. Last edited by Hell-met ; Jan 8, 2018 @ 9:54pm. eu]. The Scorch Shot is a community-created secondary weapon for the Pyro. - Valve made the Flamethrower's damage and afterburn length based on how long you burn someone. 0. it is the chargin targin, mainly because of the resistances given to it, as well as no afterburn damage. Compared to the stock Fire Axe, the Axtinguisher deals 33% less damage, holsters. Alien Swarm Parasite Level 20 Mascot. Damage over time is Pyro's unique combat style, yet it's a total joke because there are so many counters to it in the game; this will ensure it does more damage before being put out. I personally think that the currently underwhelming afterburn deserves a well-needed buff. Edit: Spelling.